PLAYER INFO
Player Name: Ghost
• Player Contact: PM journal or plurk at kralkattorik
• Player Age: 30+
• Permissions: HereCHARACTER INFO
• Character Name: Deacon St John
• Character Age: Mid to late 30s
• Character Canon: Days Gone
• Canon Point: At the very end of
I Kept My Name/the very start of
Should Have Seen It Coming• Character History: Here• Character Personality: — Positive Trait: Resourceful In a conversation with Ada Tucker while Deacon is doing runs for various survivor camps, she mentions that the only people who are able to survive in the world as its become were people who were tough enough before it fell. While Tucker's reading is that logically follows that there are no more good or "soft" people left, what it seems to convey is those with the will to survive will do whatever is necessary. Deacon, as a Drifter, is someone who will do whatever is necessary, even if he doesn't want to, in order to survive. This means he is incredibly adaptive in different situations, reacts quickly, and makes use of whatever is around him to survive. When he cuts up a deer for meat, he will sometimes say to himself "use everything" which is a good summary of his approach to life in a world that's fallen - he will make weapons out of anything from broken table legs to bombs out of tin cans and clock mechanisms; he'll gather wild grown plants and fruits to make salves; he'll collect metal scrap to repair damage to his bike.
— Positive Trait: Loyal Deacon's loyalty is hard to win but pretty unbreakable once its earned. When the Freaker virus broke out, he put his wife on a NERO chopper, but stayed behind to help get his wounded best friend and fellow motorcycle club member, Boozer, through the worst of the chaos and has stayed by his side through everything since the world fell apart. Deacon's loyalty before the world fell apart is signaled in two key ways, first during his time in the army where he was the sole survivor of an attack on his squad, but Deacon made sure to bring the bodies of all seven squad members and bring them to shore. When he returned to America and settled down again in Farewell, OR, Deacon joined the Mongrels MC and has tacitly remained a member as he continues to wear his MC kutte at the end of the modern world. His loyalty also extends to his wife, Sarah, who Deacon still carries a photo of and holds out hope of finding alive somewhere in the world, yet he also routinely speaks with her at a makeshift memorial site he created at the site of the overrun refugee camp Deacon believed Sarah was taken to. Throughout the game, Deacon's loyalty also grows with various survivor camps where he takes on greater and greater personal risk to further the well-being and security of the camps and those seeking safety within them, and through that process Deacon expresses that he has a few lines he refuses to cross, and outright betrayal and stabbing someone he considers a friend is one such line.
— Positive Trait: Curious Deacon shows he is a very curious person when he's not restricted by a survivalist's need for caution. One game collection mechanic has Deacon going around and looking at historical markers, tourism items, micro recorders, and listening to radio broadcasts. While Deacon routinely makes remarks of some kind to show his interest or annoyance known aloud, his engagement is very always evident. When he does engage in personal discussion with others Deacon is focused and interested by asking questions and listening with care that tends to go against his appearance of a gruff biker Drifter. When Deacon and Sarah met, he listened and asked follow-up questions regarding her work as a plant researcher and took on her guidance and skills for collecting samples with care. It also leads Deacon to follow leads as far as he's able to, learning skills and gathering information along the way--when he starts doing runs for O'Brian, a NERO researcher, Deacon learns a lot more about the behaviour and mutations of Freakers in ways others around him don't know, leading some to call Deacon a "Freaker expert," both disparagingly and positively. Deacon's general curiosity in life makes him quite egalitarian too, expressing a general acceptance for people as they are in terms of sexuality and ethnicity, and a general lack of patience at people who show intolerance toward how people like to peacefully live their lives.
— Negative Trait: Mistrustful The world of Days Gone is as rough as it comes with groups of marauders and drifter moving through the area and the chance of being ambushed at any given moment. As a result, Deacon is hard to befriend because his survival, and the survivals of those he does care about, always trumps a desire to be friendly or risk being stabbed in the back. The rule of "trust no one" is the one that has yields the highest chance of survival overall and is the one that Deacon adheres to most and its a hard habit to break when the stakes are life and death. It has given Deacon the reputation of someone who is only out for himself and unwilling to help unless it benefits him directly. Deacon will also lie, with ease, both for his own sake and others if he wants to throw someone off a particular scent.
— Negative Trait: Anti-authority Deacon struggles tremendously with those in positions of authority. He argues, disputes and contradicts those in position of leadership, self-imposed or otherwise, and is very headstrong when he believes he's being pointed in a poor direction. Deacon speaks of his time in the army as one he hated every moment of, in no small part due to being told what to do, and this issue with people in positions of authority telling Deacon what to do extends into the end of days. Iron Mike, on a ride back to camp with Deacon, says that Deacon reminds him of himself when he was younger - not giving a shit about being told what to do by anyone. Despite seeing parts of himself in Deacon, Mike is often on the receiving end of Deacon butting heads with him about decisions that effect the entire Lost Lake Camp as Deacon believes Iron Mike's methods are too soft and trusting of other camps in the area, which Deacon feels will ultimately lead to Lost Lake's downfall, something which he tells Mike often and loudly before taking matters into his own hands.
— Negative Trait: Deathwish The other side of the coin of curiosity for Deacon is a particular disregard for his personal wellbeing. The belief that his wife Sarah is dead leads Deacon to display routine tendencies toward hoping for, and arguably seeking out, high-risk situations that increase the likelihood of his own death and sometimes makes decisions that are more dangerous than necessary. Early in the game, Deacon opts to burn out some Freaker nests as he and Boozer are traveling back to their camp on a mountain, where Boozer remarks that Deacon is acting like he hopes that plenty of Freakers will come spilling from the nest. This is followed by Deacon needing a part to repair his bike and traveling through a motel site overrun by Freakers at night when they could have waited until the morning when there would be fewer Freakers due to hibernation. These deathwish tendencies shift in intensity when Deacon is considering going to visit his wife's makeshift headstone as it reminds him of what he has lost and his general ambivalence about living in a world without Sarah in it.
• Character Skills: • Survivalist (foraging, game hunter, first-aid, trap and weapon crafting, etc.)
• Mechanic
• Army training/combat
• Marksmanship (pistols, crossbow, rifles, other firearms)
• Character Inventory: — ITEM ONE: Drifter bike, non-functioning
— ITEM TWO: Sniper rifle— ITEM THREE: Deacon's
Mongrel ring• Important Notes: (Possible spoilers) Throughout the game, you're encouraged to find and use
NERO injectors as the mechanic to level up Deacon's health bar, stamina pool, or focus. There's a theory this could mean that Deacon is infected with the Freaker virus and these injectors are the reason of some NERO's research that have isolated aspects of the virus that give Freakers their enhanced strength and stamina without the physical mutations. From the game FAQ, this means the enhancements Deacon has gained over time will be nullified.
• Writing Samples: — SAMPLE ONE: Here— SAMPLE TWO: Here